What is a .State file?
A .state file is an emulator savestate - a frozen snapshot of a game in progress.
- Did you know
- A savestate captures the exact moment of play, letting you resume instantly.
- A savestate serialises the whole machine - CPU registers, RAM and video memory - so play resumes at that exact instant.
- Savestates rarely move between different emulators, since each keeps its own internal state at differing accuracy.
- What Analyser reads
- Identify and read more game and emulator files: Unity asset bundles, Unreal cooked assets, CISO/CHD disc images, FMOD/Wwise sound banks, Spine skeletons and atlases, GameMaker/LDtk/TIC-80 projects, Minecraft Anvil regions, Warcraft III maps, Ren Py and RPG Maker data, extra console ROMs (Atari, PC Engine, Master System/Game Gear, WonderSwan, 3DS homebrew), xdelta/Basis patches and emulator saves and movies.
- Depth of analysis
- .State is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
- Open a .State file
- Drag a .State file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.