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HomeFormats.AtlasID

What is a .Atlas file?

An .atlas file maps the packed images on a sprite sheet, used with Spine and game engines.

Did you know
  • An atlas lets a game pack many sprites into one image and find each one again.
  • Spine’s atlas format is based on the libGDX texture atlas, a line-based text file listing each page image and the regions packed into it.
  • By packing many small images into one larger page, an atlas lets a game render many sprites with far fewer texture switches.
What Analyser reads
Identify and read more game and emulator files: Unity asset bundles, Unreal cooked assets, CISO/CHD disc images, FMOD/Wwise sound banks, Spine skeletons and atlases, GameMaker/LDtk/TIC-80 projects, Minecraft Anvil regions, Warcraft III maps, Ren Py and RPG Maker data, extra console ROMs (Atari, PC Engine, Master System/Game Gear, WonderSwan, 3DS homebrew), xdelta/Basis patches and emulator saves and movies.
Depth of analysis
.Atlas is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
Open a .Atlas file
Drag a .Atlas file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.
Related formats
.Assets · .Bundle · .Resource · .UTOC · .UCAS · .UEXP · .UMD · .CSO · .CHD · .FSB · .Bank · .BNK · .WEM · .Spine · .Skel · .YYP · .YY · .GMX and more. See all supported file types.