What is a .SRM file?
SRM is a cartridge save (battery RAM) from a game emulator.
- Did you know
- An SRM holds the saved game an emulator would have written to the cartridge.
- An SRM mirrors the battery-backed SRAM that an original cartridge used to keep saves when powered off.
- Because it copies the game’s own save data, an SRM can often move between emulators just by renaming it.
- What Analyser reads
- Identify and read more game and emulator files: Unity asset bundles, Unreal cooked assets, CISO/CHD disc images, FMOD/Wwise sound banks, Spine skeletons and atlases, GameMaker/LDtk/TIC-80 projects, Minecraft Anvil regions, Warcraft III maps, Ren Py and RPG Maker data, extra console ROMs (Atari, PC Engine, Master System/Game Gear, WonderSwan, 3DS homebrew), xdelta/Basis patches and emulator saves and movies.
- Depth of analysis
- .SRM is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
- Open a .SRM file
- Drag a .SRM file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.