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HomeFormats.BundleID

What is a .Bundle file?

A .bundle is a Unity AssetBundle of game content loaded on demand.

Did you know
  • AssetBundles let a Unity game download extra content after it ships.
  • AssetBundles can be built with LZMA or chunked LZ4 compression, with LZ4 letting the engine decompress only the 128 KB chunks it actually needs.
  • The container uses Unity’s “UnityFS” layout, an uncompressed header followed by an optionally compressed body of virtual asset files.
What Analyser reads
Identify and read more game and emulator files: Unity asset bundles, Unreal cooked assets, CISO/CHD disc images, FMOD/Wwise sound banks, Spine skeletons and atlases, GameMaker/LDtk/TIC-80 projects, Minecraft Anvil regions, Warcraft III maps, Ren Py and RPG Maker data, extra console ROMs (Atari, PC Engine, Master System/Game Gear, WonderSwan, 3DS homebrew), xdelta/Basis patches and emulator saves and movies.
Depth of analysis
.Bundle is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
Open a .Bundle file
Drag a .Bundle file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.
Related formats
.Assets · .Resource · .UTOC · .UCAS · .UEXP · .UMD · .CSO · .CHD · .FSB · .Bank · .BNK · .WEM · .Spine · .Skel · .Atlas · .YYP · .YY · .GMX and more. See all supported file types.