What is a .Resource file?
A .resource file holds packed data for a Unity game.
- Did you know
- Unity keeps bulk data like audio in .resource files alongside its scenes.
- Unity stores bulky binary assets like audio and video in a .resource file that sits alongside the serialised scene data in a build or asset bundle.
- The companion .resS file plays the same role for textures and meshes, keeping large media out of the main serialised file.
- What Analyser reads
- Identify and read more game and emulator files: Unity asset bundles, Unreal cooked assets, CISO/CHD disc images, FMOD/Wwise sound banks, Spine skeletons and atlases, GameMaker/LDtk/TIC-80 projects, Minecraft Anvil regions, Warcraft III maps, Ren Py and RPG Maker data, extra console ROMs (Atari, PC Engine, Master System/Game Gear, WonderSwan, 3DS homebrew), xdelta/Basis patches and emulator saves and movies.
- Depth of analysis
- .Resource is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
- Open a .Resource file
- Drag a .Resource file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.