What is a .WEM file?
WEM is an individual audio clip from the Wwise game-audio engine.
- Did you know
- WEM files are the actual sounds packed inside Wwise sound banks.
- WEM stands for Wwise Encoded Media, the per-clip format produced by Audiokinetic’s Wwise game-audio middleware.
- Each WEM wraps a codec such as Vorbis, XMA or ADPCM in a custom RIFF header, and is normally bundled inside a .bnk soundbank.
- What Analyser reads
- Identify and read more game and emulator files: Unity asset bundles, Unreal cooked assets, CISO/CHD disc images, FMOD/Wwise sound banks, Spine skeletons and atlases, GameMaker/LDtk/TIC-80 projects, Minecraft Anvil regions, Warcraft III maps, Ren Py and RPG Maker data, extra console ROMs (Atari, PC Engine, Master System/Game Gear, WonderSwan, 3DS homebrew), xdelta/Basis patches and emulator saves and movies.
- Depth of analysis
- .WEM is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
- Open a .WEM file
- Drag a .WEM file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.