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HomeFormats.UEXPID

What is a .UEXP file?

UEXP holds the bulk data of an Unreal Engine asset, split from its header.

Did you know
  • Unreal splits an asset’s header and its heavy data into .uasset and .uexp.
  • Splitting the header into .uasset and the payload into .uexp lets Unreal load all package headers first and fetch the heavy data only when needed.
  • The .uexp companion file must keep the same name and live in the same folder as its .uasset, as neither is usable on its own.
What Analyser reads
Identify and read more game and emulator files: Unity asset bundles, Unreal cooked assets, CISO/CHD disc images, FMOD/Wwise sound banks, Spine skeletons and atlases, GameMaker/LDtk/TIC-80 projects, Minecraft Anvil regions, Warcraft III maps, Ren Py and RPG Maker data, extra console ROMs (Atari, PC Engine, Master System/Game Gear, WonderSwan, 3DS homebrew), xdelta/Basis patches and emulator saves and movies.
Depth of analysis
.UEXP is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
Open a .UEXP file
Drag a .UEXP file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.
Related formats
.Assets · .Bundle · .Resource · .UTOC · .UCAS · .UMD · .CSO · .CHD · .FSB · .Bank · .BNK · .WEM · .Spine · .Skel · .Atlas · .YYP · .YY · .GMX and more. See all supported file types.