What is a .VRM file?
VRM is a 3D avatar format built on glTF, widely used for VTubers and VR. Created by the VRM Consortium.
- Did you know
- VRM was introduced in 2018 to give VTubers and VR apps a shared avatar standard.
- VRM is built as a glTF 2.0 (GLB) file with extra extensions for spring-bone physics, the MToon shader and standardised facial expressions.
- Because VRM fixes the rig to a metre scale and Unity-style humanoid bones, an avatar exported from one tool animates in another without rework.
- What Analyser reads
- Header and metadata extraction for 3D meshes, voxels, BIM, point clouds and Gaussian splats: Wavefront OBJ, Stanford PLY, OFF, glTF, AMF, MagicaVoxel VOX, COLLADA DAE/ZAE, USD crate, X3D/VRML, LightWave LWO/LWS, Quake MD2/MD3/MDL, VRM avatars, Siemens JT, LAS/LAZ/PCD/PTS/E57 LiDAR clouds, IFC BIM, and .splat/.spz - vertex/face/point counts, bounding boxes, units and authoring tool.
- Depth of analysis
- .VRM is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
- Open a .VRM file
- Drag a .VRM file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.