What is a .MD2 file?
MD2 is an animated 3D character model from Quake II.
- Did you know
- MD2’s vertex animation gave Quake II its characters in 1997.
- Quake II’s MD2 stores each vertex as single bytes to save space, then linearly interpolates between keyframes for smooth motion.
- To save more room the format indexes a fixed table of 256 precomputed surface normals rather than storing them in full.
- What Analyser reads
- Header and metadata extraction for 3D meshes, voxels, BIM, point clouds and Gaussian splats: Wavefront OBJ, Stanford PLY, OFF, glTF, AMF, MagicaVoxel VOX, COLLADA DAE/ZAE, USD crate, X3D/VRML, LightWave LWO/LWS, Quake MD2/MD3/MDL, VRM avatars, Siemens JT, LAS/LAZ/PCD/PTS/E57 LiDAR clouds, IFC BIM, and .splat/.spz - vertex/face/point counts, bounding boxes, units and authoring tool.
- Depth of analysis
- .MD2 is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
- Open a .MD2 file
- Drag a .MD2 file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.