What is a .USDC file?
USDC is the binary form of Pixar’s Universal Scene Description for 3D pipelines.
- Did you know
- Pixar open-sourced USD in 2016 and it now underpins film and 3D production pipelines.
- USDC is USD’s compressed binary Crate encoding, designed to open faster and use less memory than the text USDA form for geometry-heavy layers.
- Because USD references do not depend on encoding, a .usdc layer can be swapped for an identical .usda without breaking the scene that points to it.
- What Analyser reads
- Header and metadata extraction for 3D meshes, voxels, BIM, point clouds and Gaussian splats: Wavefront OBJ, Stanford PLY, OFF, glTF, AMF, MagicaVoxel VOX, COLLADA DAE/ZAE, USD crate, X3D/VRML, LightWave LWO/LWS, Quake MD2/MD3/MDL, VRM avatars, Siemens JT, LAS/LAZ/PCD/PTS/E57 LiDAR clouds, IFC BIM, and .splat/.spz - vertex/face/point counts, bounding boxes, units and authoring tool.
- Depth of analysis
- .USDC is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
- Open a .USDC file
- Drag a .USDC file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.