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What is a .MDL file?

MDL is a 3D model format used by the Quake and Half-Life engines.

Did you know
  • The MDL format carried the characters of id and Valve’s early shooters.
  • The original Quake MDL animated characters by morphing vertices, much like its successor formats MD2 and MD3.
  • Valve’s GoldSrc engine reworked MDL for Half-Life, replacing vertex morphing with skeletal animation.
What Analyser reads
Header and metadata extraction for 3D meshes, voxels, BIM, point clouds and Gaussian splats: Wavefront OBJ, Stanford PLY, OFF, glTF, AMF, MagicaVoxel VOX, COLLADA DAE/ZAE, USD crate, X3D/VRML, LightWave LWO/LWS, Quake MD2/MD3/MDL, VRM avatars, Siemens JT, LAS/LAZ/PCD/PTS/E57 LiDAR clouds, IFC BIM, and .splat/.spz - vertex/face/point counts, bounding boxes, units and authoring tool.
Depth of analysis
.MDL is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
Open a .MDL file
Drag a .MDL file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.
Related formats
.GLTF · .VOX · .DAE · .ZAE · .USDC · .X3D · .WRL · .VRML · .LWO · .LWS · .MD2 · .MD3 · .VRM · .JT · .LAS · .LAZ · .PCD · .PTS and more. See all supported file types.