What is a .UNITY file?
UNITY is a scene file from the Unity game engine - a YAML stream of every object in the scene and its components. Created and opened by the Unity editor.
- Did you know
- Unity stores scenes as text YAML specifically so they can be diffed and merged in version control like Git.
- Analyser handles .UNITY alongside related formats such as .PREFAB, .ASSET, .CONTROLLER and more.
- In Analyser's format library, .UNITY sits in the Games category.
- What Analyser shows you
- Open Unity game-engine assets in the browser. Unity serialises scenes (.unity), prefabs, Animator Controllers (.controller), animation clips (.anim), materials (.mat), physics materials (.physicsMaterial2D) and other assets (.asset) as a YAML object stream, with a .meta importer record (carrying the asset GUID) beside every file. Analyser splits the object documents and reads each - a scene's GameObjects and component-type breakdown (Transform, SpriteRenderer, colliders, scripts), an animation's sample rate and curves, a controller's layers and states, a material's friction and bounciness, and a .meta's GUID and importer.
- Open a .UNITY file
- Drag a .UNITY file onto the Analyser home page (or tap to pick one). It opens entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.
- Related formats
- .PREFAB · .ASSET · .CONTROLLER · .ANIM · .MAT · .META · .physicsMaterial2D · .physicMaterial · .CUBEMAP · .SPRITEATLAS · .MIXER · .overrideController. See all supported file types.