What is a .META file?
META is the sidecar Unity writes next to every asset - a YAML record holding the asset’s stable GUID and its import settings. Created and opened by the Unity editor.
- Did you know
- What Analyser shows you
- Open Unity game-engine assets in the browser. Unity serialises scenes (.unity), prefabs, Animator Controllers (.controller), animation clips (.anim), materials (.mat), physics materials (.physicsMaterial2D) and other assets (.asset) as a YAML object stream, with a .meta importer record (carrying the asset GUID) beside every file. Analyser splits the object documents and reads each - a scene's GameObjects and component-type breakdown (Transform, SpriteRenderer, colliders, scripts), an animation's sample rate and curves, a controller's layers and states, a material's friction and bounciness, and a .meta's GUID and importer.
- Open a .META file
- Drag a .META file onto the Analyser home page (or tap to pick one). It opens entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.
- Related formats
- .UNITY · .PREFAB · .ASSET · .CONTROLLER · .ANIM · .MAT · .physicsMaterial2D · .physicMaterial · .CUBEMAP · .SPRITEATLAS · .MIXER · .overrideController. See all supported file types.