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What is a .physicMaterial file?

PHYSICMATERIAL is a Unity 3D physics material - the static/dynamic friction and bounciness applied to 3D colliders. Created and opened by Unity.

Did you know
  • The 3D extension drops the "s" - .physicMaterial - while the 2D one keeps it as .physicsMaterial2D.
  • Analyser handles .physicMaterial alongside related formats such as .UNITY, .PREFAB, .ASSET and more.
  • In Analyser's format library, .physicMaterial sits in the Games category.
What Analyser shows you
Open Unity game-engine assets in the browser. Unity serialises scenes (.unity), prefabs, Animator Controllers (.controller), animation clips (.anim), materials (.mat), physics materials (.physicsMaterial2D) and other assets (.asset) as a YAML object stream, with a .meta importer record (carrying the asset GUID) beside every file. Analyser splits the object documents and reads each - a scene's GameObjects and component-type breakdown (Transform, SpriteRenderer, colliders, scripts), an animation's sample rate and curves, a controller's layers and states, a material's friction and bounciness, and a .meta's GUID and importer.
Open a .physicMaterial file
Drag a .physicMaterial file onto the Analyser home page (or tap to pick one). It opens entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.