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HomeFormats.UShaderBytecodeID

What is a .UShaderBytecode file?

.UShaderBytecode is a Game engines file (Games). Analyser identifies a .UShaderBytecode file and reads the metadata in its header, right in your browser.

Did you know
  • Analyser handles .UShaderBytecode alongside related formats such as .UNITYPACKAGE, .UASSET, .UMAP and more.
  • In Analyser's format library, .UShaderBytecode sits in the Games category.
  • Analyser recognises .UShaderBytecode files from their contents and reads what metadata it can - entirely on your device, with nothing uploaded.
What Analyser reads
Identify game-engine assets: Unity (UNITYPACKAGE, .resS resource streams), Unreal Engine (UASSET, UMAP, .uproject / .uplugin descriptors, .ubulk bulk data, .ufont fonts, .locmeta / .locres localisation, .ushaderbytecode shaders), Godot (TSCN, TRES), Minecraft asset metadata (.mcmeta) and language files (.lang / .lng), and Bink Video 2 (.bk2) cutscenes.
Depth of analysis
.UShaderBytecode is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
Open a .UShaderBytecode file
Drag a .UShaderBytecode file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.