Home › Formats › .MKS_TEMPLATEID
What is a .MKS_TEMPLATE file?
.MKS_TEMPLATE is a Source 2 (Valve) file (Games). Analyser identifies a .MKS_TEMPLATE file and reads the metadata in its header, right in your browser.
- Did you know
- Files ending in _template in Source 2 are reusable source templates the editor expands into finished assets.
- Source 2 stores most assets as human-readable text that its resource compiler turns into the packed binary the game loads.
- KeyValues, Valve's nested text format, runs through the whole engine, from configuration to asset definitions.
- What Analyser reads
- Identify and read Valve Source 2 text assets from Deadlock (Citadel), Counter-Strike 2, Dota 2 and Half-Life: Alyx: the gameinfo.gi manifest (game, title, search-path mounts), KeyValues3 files (.kv3 / .vcfg - surfacing the KV3 encoding and format header), the editor templates (.vsnd_template sound events, .vnm_template node graphs, .mks_template sheets), tools UI (.vqlayout, .vsc colours, .qss Qt stylesheets), function-signature databases (.signatures) and text resource/UI layouts (.res, content-gated against binary Windows .res) - each with parsed metadata plus a source preview.
- Depth of analysis
- .MKS_TEMPLATE is an identification-grade format: Analyser recognises it from its bytes and decodes the header metadata it carries, rather than opening it in a full viewer. Formats that do get a full viewer are marked "Full" on the formats page.
- Open a .MKS_TEMPLATE file
- Drag a .MKS_TEMPLATE file onto the Analyser home page (or tap to pick one). It is identified entirely in your browser - nothing is uploaded, there is no account, and it works offline once installed.
- Related formats
- .GI · .KV3 · .VCFG · .VQLAYOUT · .VSC · .QSS · .SIGNATURES · .VSND_TEMPLATE · .VNM_TEMPLATE · .RES. See all supported file types.